#include "DrawableFaceManager.h"

CDrawableFaceManager::CDrawableFaceManager()
{
}

CDrawableFaceManager::~CDrawableFaceManager()
{
}

void CDrawableFaceManager::AddToRenderList3D(IDrawableFace *NewEntity)
{
	if (NewEntity)
		EntityVector3D.push_back(NewEntity);
}

void CDrawableFaceManager::AddToRenderList2D(IDrawableFace *NewEntity)
{
	if (NewEntity)
		EntityVector2D.push_back(NewEntity);
}

void CDrawableFaceManager::AddToLightRenderList(IRenderizableLight *NewLight)
{
	LightsToRender.push_back(NewLight);
}
